SUBSCRIBE TO OUR BLOG
Writers and storytellers have been predicting what the future will be like since
The Star Trek universe has arguably provided more predictions for modern technology than any other science fiction franchise. Lieutenant Uhura received transmissions via a wireless earpiece. The computer of the Enterprise had voice command and response, interpreting common language with 100% accuracy. Any time Captain Kirk needed a hand, he could flip open his communicator and call his crew (if he had a signal).
Motorola went on to produce the StarTAC – the first cellular “clamshell” phone that emulated that cool flip-open gesture made famous by William Shatner. By the year 2000, Bluetooth Headsets were shipping to consumers, looking very much like Nichelle Nichols iconic earpiece. As for the Enterprise’s voice recognition? We’ll come back to that.
2001: A Space Odyssey
Those familiar with 2001 will likely think of the HAL 9000, the disagreeable AI computer that revolts against its masters. HAL also had perfect voice command recognition and response, and the film foreshadowed a host of other technologies like space stations and
In an incredibly prescient scene, two crew members have a meal next to each other, and we find both of them lost in the personal multimedia tablets set next to their plates. The reality that followed: the iPad shipped to consumers in 2010. In this example, not only is the tech accurately predicted, but the portrayal of how humans interact with that tech is shockingly on point.
Iron Man: JARVIS
Just A Rather Very Intelligent System is Tony Stark’s AI personal assistant in the fictional Marvel Universe. Like the Enterprise computer and Hal 9000, JARVIS has perfect conversational recognition and response. What makes JARVIS more innovative is that it travels seamlessly across locations and devices. Wherever Tony Stark goes, be it in his armor, his home, or his Audi R8 Spyder; he only needs to say, “Jarvis”, and his personal assistant is there.
Alexa, Cortana, Google Assistant, and Siri all live on our smartphones & computers. All can be integrated into home entertainment systems, and the lines between them are starting to blur. Soon, they’ll be in our
All of these examples have come to life in